Amalgam: Gate is a nontraditional card game where you perform moves by scanning your cards in real life to make your character on screen fight! This game was created in 4 weeks with the stipulation that our product could not use traditional control schemes.

Cards brought to life!

Card designs

Demo card being scanned

Moves taking place!

My role

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My role -

Quality Assurance

Tested bugs non stop in order to ensure that our product was as bug free as possible.

Cuts

I simplified the concept to be reduced down to its core functionality so as to better showcase the idea. Our original scope would have pushed the team too hard and I wanted to make sure their health was at the forefront of my concerns.

Managed Testing

This was a difficult game to test as it needed two individuals to play and cameras to be properly utilized. I governed the testing process and made sure players understood the rules so the process went smoothly. I also made sure we sourced equipment such as extra phones to utilize as makeshift webcams so we could open more testing stations.

Organization

I kept us on a tight timeline to track our progress and make sure we kept up with stakeholder expectations. Our product was very different and I wanted to make sure at every milestone that we were keeping at a solid pace.

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